![]() RaceRoom also features a custom audio engine and is often cited as the benchmark sounding racing simulation on PC. Unlike prior SimBin & Sector3 Studio releases, RaceRoom uses its own proprietary RendR graphics engine which is capable of different times of day, features commonly used post-processing effects and has native support for rain (rain is not featured in Raceroom though). RaceRoom is built utilising Image Space Incorporated's isiMotor2 racing simulation game engine. Since its release on February 12, 2013, RaceRoom has been updated regularly with new features and content and has received significant improvements in all departments. According to Sector3's Christopher Speed, RaceRoom is created and maintained by 10-11 people.
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